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Star Wars Battlefront New Update Now Live On PC, Full Patch Notes Revealed

Star Wars Battlefront New Update At present Live On PC, Total Patch Notes Revealed

Last week, EA and Dice confirmed that an offline mode called Skirmish Mode would soon become bachelor for Star Wars Battlefront. The update introducing this mode, besides as other tweaks and fixes, is now available for download on PC.

The Star Wars Battlefront new PC update is now available for download in all regions. The update is around three.91 GB big, according to reports, so it may take some time to download, depending on the connexion speed. Full patch notes for all formats have also been made bachelor, and you lot can check them out right below.

General:
Skirmish: A new style, Skirmish, is now bachelor for all players.
Play Walker Assail or Fighter Squadron against AI bots together with a friend in online co-op, separate screen (console only), or singleplayer.
Partner: Increased the spawning checks made on partner from two seconds to ane second in order to more accurately determine if you lot are able to spawn or non. This should brand information technology less likely that players will be able to partner spawn when being close to an enemy earlier a burn fight has started.
Partner: Spawning is disabled on partners if an enemy is within ten meters, changed from 2 meters.
Cloud Car: Resolved a problems in which the blaster VFX incorrectly fired while playing in start person in the cloud car.
Scoring: Changed the kill assist event to non trigger a kill and count towards your next trait rank. Now a kill assist will simply give score.
Team balance: Resolved a bug in which a team could exist split and no auto partner assigned if the server had a low thespian count.
Appearances: Resolved the bug that made all Rebel items usable on the Bespin maps without purchasing them. Maps & Game Modes:
Pre-round: Changed the pre-circular timer from 60 to 90 seconds
Administrator'south Palace: Resolved a bug in which Boba Fett could attain an invisible collision box located very high up on the level.
Cloud Urban center: Resolved an issue with a misplaced out of premises area.
Cloud City: Resolved an effect in which the capture area for an objective in Turning Point was cut off by out of bounds.
Cloud City: Resolved various instances in which the players could autumn through the map and not die.
Heroes Vs Villains: Round ends after three rounds on the Outer Rim levels.
Cloud City & Turning Point: Moved dorsum the Imperial spawn locations from the last fix of capture points.
Cloud City & Walker Set on: Reduced amount of turrets & droid ability-ups for the Empire.
Cloud City & Walker Assault: Increased the fourth dimension for AT-AT Pickups to spawn from 30 to 100 seconds.
Cloud City & Walker Assault: Changed the AT-ST token respawn fourth dimension from 34 to threescore seconds.
Cloud City & Supremacy: Increased the size on the final Rebel objective and moved it slightly.
Cloud Urban center & Supremacy: Resolved a bug in which the hero spawn was outside of the combat area, resulting in the role player dying when spawning in.
Supremacy: Changed the default respawn time for AT-ST tokens from 34 to 60 seconds.
Bioniip Laboratories: Resolve a bug which limited the usage of orbital strike to a few select areas. Now it should be usable a lot more than on the open areas on the map.
Bespin: Updated various locations where objects weren't correctly placed next to each other creating breaks on the maps.
Twilight on Hoth: Resolved an issue with a DF-9 being partially subconscious underground which resulted in players falling through the level when they tried to exit the turret.
Hero Hunt: Resolved a issues in which players wouldn't correctly spawn every bit a hero and would remain a soldier, making it so no 1 could exist killed and no new hero spawned.
Hero Hunt: Resolved an result in which 20hp was only granted from health pick-ups and not 50hp.
General: Resolved a bug in which players could get stuck in the lobby if the teams were unbalanced and the pre-round timer had started.
General: Staying in close vicinity of whatsoever game mode objective will decrease the cooldown of your star cards.

UI:
Spectator: Resolved a bug in spectator fashion which caused the accuse icon to get stuck in an enlarged state when observing a player in individual matches.
Spectator: The switch team button has been removed from the spectators view.
Private Matches: Players are now unable to switch teams after they have go a hero in hero hunt or heroes vs villains.
Heroes Vs Villains: Resolved a bug that would brand the UI disappear in the lobby for players on the same squad as a histrion who left the server.
Charge: Resolved an issue which caused the charge icon above an enemy to cover the wellness bar if agile at the same time as a level iii trait was reached.
End of Round: Resolved problems which acquired text overlapping to occur for stats in some game modes and for sure languages.
Partner: We now correctly bear witness the yellow partner color instead of green when playing equally a hero or inside a vehicle.
Texts: Added the trait descriptions for Lando Calrissian, Dengar, Nien Nunb
Text: Resolved various spelling issues, spacing, missing commas etc.
Weapon & Star Cards:
Shock Grenade: Slight decrease to bounce speed multiplier and increase to explosion filibuster to prevent grenade from detonating in air after bounciness.
RelbyV10: Changed weapon sway from 0.8 to 0.5 and the amount information technology'south increased by from 0.two to 0.1. Recoil per shot has changed from 0.3 to 0.ane.
X-8 Dark Sniper: Changed weapon sway from 0.35 to 0.2, increased kickoff damage from 32 to 40, and changed end damage from 20 to 25.
DT-12: Increased the fire rate from 220 to 250.
DLT-44: Increased charge per unit of burn down from 180 to 210 and increased end impairment from 13 to xix.
EE-4: Changed the dispersion angle from 1.five to 1.75, reduced the stop damage from 10 to 9, and changed the harm falloff range from xx to 10 meters.
Cloud Car: Lowered damage multiplier confronting Cloud Cars with blasters and Ion Neutralizer
Disruption: Changed the penalty time from 2 to 1 second.
Disruption: Increased the cooldown for standard from xviii to 23 seconds and upgraded from xvi to 20 seconds.
Spotter Binoculars: Fixed consequence where binoculars wouldn't spot soldiers in Missions
Lookout man Binoculars: Fixed issue where the binoculars wouldn't spot enemy soldiers when looking up and downwardly

Heroes:
Lando: Enemies declining the Shocking Trap mini-game volition die instantly.
Lando: Increased the damage dealt to heroes in Shocking Trap from 90 to 100.
Lando: The Ability Blast ability can exist cancelled past pressing the activation button again.
Lando: Power Boom has a slight homing effect when fired towards an enemy.
Lando: Power Blasts active time has been inverse from 7.5 to 5.v seconds.
Lando: Power Blasts recharge time has been inverse from 17 to 16 seconds.
Lando: Increased the multiplier chances, RISKTAKER: ii% to five%, GAMBLER v% to ten%, Loftier ROLLER 10% to 20%, ****'South ARRAY 25% to 50%.
Lando X8: Increased the showtime harm from 50 to 63 and the terminate impairment from 30 to 35.
Lando X8: Increased the kickoff harm fall distance from 25 to 40 meters and end damage fall altitude from fifty to 70 meters.
Dengar: Updated the explosive rush power to now throw but 3 grenades.
Dengar: If an enemy soldier is hit by a grenade and standing still, he volition no longer be immobilized.
Dengar: The Hurricane Strike ability volition no longer instantly impale Luke.
Dengar: Regular enemies that are under the result of the Bacta Bomb will instantly dice from the Hurricane Strike power.
Dengar Trait: Increased the traits multiplier, RESILIENT 10% to 15%, Battle-HARDENED 25% to twoscore%, UNSHAKABLE 50% to 60%.
Dengar: Increased health from 1000 to 1075.
Dengar: Increased close damage from nineteen to 21 and far damage from 16 to 17.
Vader: Can now deflect Lucky Shot and Trooper Bane, but will still be stunned.
Luke/Vader: Enemy soldiers volition now e'er die from lightsaber swings even when nether the Bacta Flop upshot.
Boba Fett: Resolved an issue in which the flamethrower would non touch on elevated players correctly.
Boba Fett: The flamethrower ability tin can be canceled by pressing the activation button once more.
Boba Fett: Flamethrower outer damage altitude has been increased from 3.5 to 4.75 meters and the outer damage bending from 25 to 28 degrees.
Boba Fett: Flamethrower inner damage distance has been increased from ii.5 to 3.5 meters and inner bending from 17 to 22 degrees.
Han Solo: Increased close impairment reduction distance from 10 to 25m and increased far damage reduction distance from 25 to 35m.
Leia: Increased close damage reduction distance from 10 to 25m.
All Heroes: The Disrupted duration for abilities is now the same as regular soldiers.
All Heroes: Disruption immunity has been added and volition exist active for five seconds after a Disruption ability hits them.

Star Wars Battlefront is now available in all regions on PC, PlayStation 4 and Xbox One.

Source: https://wccftech.com/star-wars-battlefront-new-update-now-live-pc-full-patch-notes-revealed/

Posted by: johnsonhiseek1938.blogspot.com

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